blob: d233869c951cc85f191a231d0ef357e7cf13043c [file] [log] [blame]
#version 310 es
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
vec4 tint_symbol_1 = vec4(0.0f);
layout(binding = 0, std140)
uniform tint_symbol_3_1_ubo {
TintTextureUniformData inner;
} v;
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(v.inner.tint_builtin_value_0);
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureNumSamples_a3c8a0();
tint_symbol_2(vec4(0.0f));
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
void main() {
gl_Position = vertex_main_inner().tint_symbol_1_1;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
#version 310 es
precision highp float;
precision highp int;
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std140)
uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v;
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(v.inner.tint_builtin_value_0);
}
void fragment_main_1() {
textureNumSamples_a3c8a0();
}
void main() {
fragment_main_1();
}
#version 310 es
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std140)
uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v;
void textureNumSamples_a3c8a0() {
int res = 0;
res = int(v.inner.tint_builtin_value_0);
}
void compute_main_1() {
textureNumSamples_a3c8a0();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main_1();
}