blob: 1c82e21adbf7e96ce7963e46c9748b0b6b79aa8c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2D arg_0_arg_1;
vec4 textureSampleBias_a161cf() {
vec4 res = textureOffset(arg_0_arg_1, vec2(1.0f), ivec2(1), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
v.inner = textureSampleBias_a161cf();
}