#version 310 es | |
vec3 tint_float_modulo(vec3 x, vec3 y) { | |
return (x - (y * trunc((x / y)))); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
float a = 4.0f; | |
vec3 b = vec3(1.0f, 2.0f, 3.0f); | |
vec3 r = tint_float_modulo(vec3(a), b); | |
} |