blob: 7d5b4d3d872e0bcd99395e15633432abec08f246 [file] [log] [blame]
#version 310 es
vec3 tint_float_modulo(vec3 x, vec3 y) {
return (x - (y * trunc((x / y))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
float a = 4.0f;
vec3 b = vec3(1.0f, 2.0f, 3.0f);
vec3 r = tint_float_modulo(vec3(a), b);
}