SKIP: INVALID | |
#version 310 es | |
precision highp float; | |
precision highp int; | |
struct In { | |
ivec4 fbf; | |
vec4 pos; | |
}; | |
in ivec4 f_Input; | |
void g(int a, float b) { | |
} | |
void f_inner(In tint_symbol) { | |
g(tint_symbol.fbf[3u], tint_symbol.pos[0u]); | |
} | |
void main() { | |
f_inner(In(f_Input, gl_FragCoord)); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:11: 'int' : must be qualified as flat in | |
ERROR: 0:11: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |