blob: b74f0ad70dce2e5127ce8d6ca8988a7806814006 [file] [log] [blame]
SKIP: INVALID
#version 310 es
precision highp float;
precision highp int;
struct In {
ivec4 fbf;
vec4 pos;
};
in ivec4 f_Input;
void g(int a, float b) {
}
void f_inner(In tint_symbol) {
g(tint_symbol.fbf[3u], tint_symbol.pos[0u]);
}
void main() {
f_inner(In(f_Input, gl_FragCoord));
}
error: Error parsing GLSL shader:
ERROR: 0:11: 'int' : must be qualified as flat in
ERROR: 0:11: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1