blob: b878005c11eed0d69f67ac294d57d84f94b433cd [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec3 inner;
} v;
ivec3 clamp_5f0819() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
ivec3 arg_2 = ivec3(1);
ivec3 v_1 = arg_2;
ivec3 res = min(max(arg_0, arg_1), v_1);
return res;
}
void main() {
v.inner = clamp_5f0819();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec3 inner;
} v;
ivec3 clamp_5f0819() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
ivec3 arg_2 = ivec3(1);
ivec3 v_1 = arg_2;
ivec3 res = min(max(arg_0, arg_1), v_1);
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = clamp_5f0819();
}
#version 310 es
struct VertexOutput {
vec4 pos;
ivec3 prevent_dce;
};
layout(location = 0) flat out ivec3 vertex_main_loc0_Output;
ivec3 clamp_5f0819() {
ivec3 arg_0 = ivec3(1);
ivec3 arg_1 = ivec3(1);
ivec3 arg_2 = ivec3(1);
ivec3 v = arg_2;
ivec3 res = min(max(arg_0, arg_1), v);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec3(0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = clamp_5f0819();
return tint_symbol;
}
void main() {
VertexOutput v_1 = vertex_main_inner();
gl_Position = v_1.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_1.prevent_dce;
gl_PointSize = 1.0f;
}