blob: e26174d41e64c4b52d117b47b46641dac3e9f0df [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArray arg_0_arg_1;
vec4 textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
vec4 res = textureLod(arg_0_arg_1, v_3, float(v_2));
return res;
}
void main() {
v.inner = textureSampleLevel_0bdd9a();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArray arg_0_arg_1;
vec4 textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
vec4 v_3 = vec4(v_1, float(arg_3));
vec4 res = textureLod(arg_0_arg_1, v_3, float(v_2));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureSampleLevel_0bdd9a();
}
#version 460
struct VertexOutput {
vec4 pos;
vec4 prevent_dce;
};
uniform highp samplerCubeArray arg_0_arg_1;
layout(location = 0) flat out vec4 vertex_main_loc0_Output;
vec4 textureSampleLevel_0bdd9a() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v = arg_2;
float v_1 = arg_4;
vec4 v_2 = vec4(v, float(arg_3));
vec4 res = textureLod(arg_0_arg_1, v_2, float(v_1));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = textureSampleLevel_0bdd9a();
return tint_symbol;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = v_3.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_3.prevent_dce;
gl_PointSize = 1.0f;
}