#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
float tint_bitcast_from_f16(f16vec2 src) { | |
return uintBitsToFloat(packFloat2x16(src)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f16vec2 a = f16vec2(1.0hf, 2.0hf); | |
float b = tint_bitcast_from_f16(a); | |
} |