blob: 257535e7f423c33933a3bdaf06630a62a85fdd44 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
f16vec3 inner;
} v;
f16vec3 select_1ada2a() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bool arg_2 = true;
f16vec3 v_1 = arg_0;
f16vec3 v_2 = arg_1;
f16vec3 res = mix(v_1, v_2, bvec3(arg_2));
return res;
}
void main() {
v.inner = select_1ada2a();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
f16vec3 inner;
} v;
f16vec3 select_1ada2a() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bool arg_2 = true;
f16vec3 v_1 = arg_0;
f16vec3 v_2 = arg_1;
f16vec3 res = mix(v_1, v_2, bvec3(arg_2));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = select_1ada2a();
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
struct VertexOutput {
vec4 pos;
f16vec3 prevent_dce;
};
layout(location = 0) flat out f16vec3 vertex_main_loc0_Output;
f16vec3 select_1ada2a() {
f16vec3 arg_0 = f16vec3(1.0hf);
f16vec3 arg_1 = f16vec3(1.0hf);
bool arg_2 = true;
f16vec3 v = arg_0;
f16vec3 v_1 = arg_1;
f16vec3 res = mix(v, v_1, bvec3(arg_2));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), f16vec3(0.0hf));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = select_1ada2a();
return tint_symbol;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = v_2.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_2.prevent_dce;
gl_PointSize = 1.0f;
}