| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| f16vec3 inner; |
| } v; |
| f16vec3 select_1ada2a() { |
| f16vec3 arg_0 = f16vec3(1.0hf); |
| f16vec3 arg_1 = f16vec3(1.0hf); |
| bool arg_2 = true; |
| f16vec3 v_1 = arg_0; |
| f16vec3 v_2 = arg_1; |
| f16vec3 res = mix(v_1, v_2, bvec3(arg_2)); |
| return res; |
| } |
| void main() { |
| v.inner = select_1ada2a(); |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| f16vec3 inner; |
| } v; |
| f16vec3 select_1ada2a() { |
| f16vec3 arg_0 = f16vec3(1.0hf); |
| f16vec3 arg_1 = f16vec3(1.0hf); |
| bool arg_2 = true; |
| f16vec3 v_1 = arg_0; |
| f16vec3 v_2 = arg_1; |
| f16vec3 res = mix(v_1, v_2, bvec3(arg_2)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = select_1ada2a(); |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| f16vec3 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out f16vec3 vertex_main_loc0_Output; |
| f16vec3 select_1ada2a() { |
| f16vec3 arg_0 = f16vec3(1.0hf); |
| f16vec3 arg_1 = f16vec3(1.0hf); |
| bool arg_2 = true; |
| f16vec3 v = arg_0; |
| f16vec3 v_1 = arg_1; |
| f16vec3 res = mix(v, v_1, bvec3(arg_2)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), f16vec3(0.0hf)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = select_1ada2a(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| gl_Position = v_2.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_2.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |