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dawn
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dawn
/
3ddc07a18b8a22570ffe1e93f0a11d036462c192
/
.
/
test
/
tint
/
expressions
/
swizzle
/
write
/
vec3
/
f32.wgsl.expected.glsl
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#version 310 es
struct
S
{
vec3 v
;
};
S P
=
S
(
vec3
(
0.0f
));
void
f
()
{
P
.
v
=
vec3
(
1.0f
,
2.0f
,
3.0f
);
P
.
v
[
0u
]
=
1.0f
;
P
.
v
[
1u
]
=
2.0f
;
P
.
v
[
2u
]
=
3.0f
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}