blob: 334f88a333c33a69f8f44a162d40b248722f430b [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp usampler2D t_s;
void main() {
uvec4 res = textureGather(t_s, vec2(0.0f), int(2));
}