| #version 460 |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rg32f) uniform highp image2DArray arg_0; |
| void textureStore_4e2b3a() { |
| ivec2 arg_1 = ivec2(1); |
| int arg_2 = 1; |
| vec4 arg_3 = vec4(1.0f); |
| ivec2 v = arg_1; |
| vec4 v_1 = arg_3; |
| imageStore(arg_0, ivec3(v, int(arg_2)), v_1); |
| } |
| void main() { |
| textureStore_4e2b3a(); |
| } |
| #version 460 |
| |
| layout(binding = 0, rg32f) uniform highp image2DArray arg_0; |
| void textureStore_4e2b3a() { |
| ivec2 arg_1 = ivec2(1); |
| int arg_2 = 1; |
| vec4 arg_3 = vec4(1.0f); |
| ivec2 v = arg_1; |
| vec4 v_1 = arg_3; |
| imageStore(arg_0, ivec3(v, int(arg_2)), v_1); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_4e2b3a(); |
| } |