#version 310 es | |
struct Buffer { | |
uint data; | |
}; | |
layout(binding = 0, std430) | |
buffer tint_symbol_block_1_ssbo { | |
Buffer inner; | |
} v; | |
void tint_symbol_1() { | |
v.inner.data = (v.inner.data + 1u); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} |