blob: 1cce01ddb2f5665eb98a35d9ecfdb9f0f4f43c7b [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void main() {
ivec4 res = textureGather(t_s, vec2(0.0f), int(3));
}