| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; |
| void textureStore_32d3d6() { |
| uint arg_1 = 1u; |
| uvec4 arg_2 = uvec4(1u); |
| uvec4 v = arg_2; |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); |
| } |
| void main() { |
| textureStore_32d3d6(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, r32ui) uniform highp uimage2D arg_0; |
| void textureStore_32d3d6() { |
| uint arg_1 = 1u; |
| uvec4 arg_2 = uvec4(1u); |
| uvec4 v = arg_2; |
| imageStore(arg_0, ivec2(uvec2(arg_1, 0u)), v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_32d3d6(); |
| } |