blob: 6897a2a6d0acdc1eb9c3a4247d8c2023e4cf0f50 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r8) uniform highp image2DArray arg_0;
vec4 textureLoad_f2bdd4() {
ivec2 v_1 = ivec2(uvec2(1u));
vec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
void main() {
v.inner = textureLoad_f2bdd4();
}
#version 460
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
layout(binding = 0, r8) uniform highp image2DArray arg_0;
vec4 textureLoad_f2bdd4() {
ivec2 v_1 = ivec2(uvec2(1u));
vec4 res = imageLoad(arg_0, ivec3(v_1, int(1u)));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = textureLoad_f2bdd4();
}