#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(location = 0) out vec4 tint_symbol_loc0_Output; | |
vec4 tint_symbol_inner() { | |
return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f); | |
} | |
void main() { | |
tint_symbol_loc0_Output = tint_symbol_inner(); | |
} |