#version 310 es | |
#extension GL_AMD_gpu_shader_half_float: require | |
precision highp float; | |
precision highp int; | |
struct S_std140 { | |
f16vec3 matrix_col0; | |
f16vec3 matrix_col1; | |
f16vec3 matrix_col2; | |
f16vec3 vector; | |
}; | |
layout(binding = 0, std140) | |
uniform data_block_std140_1_ubo { | |
S_std140 inner; | |
} v; | |
void main() { | |
f16vec3 v_1 = v.inner.vector; | |
f16vec3 x = (v_1 * f16mat3(v.inner.matrix_col0, v.inner.matrix_col1, v.inner.matrix_col2)); | |
} |