| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, r32i) uniform highp iimage2DArray arg_0; |
| void textureStore_a0022f() { |
| ivec2 arg_1 = ivec2(1); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| ivec2 v = arg_1; |
| ivec4 v_1 = arg_3; |
| imageStore(arg_0, ivec3(v, int(arg_2)), v_1); |
| } |
| void main() { |
| textureStore_a0022f(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, r32i) uniform highp iimage2DArray arg_0; |
| void textureStore_a0022f() { |
| ivec2 arg_1 = ivec2(1); |
| int arg_2 = 1; |
| ivec4 arg_3 = ivec4(1); |
| ivec2 v = arg_1; |
| ivec4 v_1 = arg_3; |
| imageStore(arg_0, ivec3(v, int(arg_2)), v_1); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_a0022f(); |
| } |