blob: fe028928adb5448755f43f05bd25c10d510cc05c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void main() {
ivec4 res = textureGather(t_s, vec2(0.0f), int(0));
}