blob: 0cbe160b35486199ed12ac84ad34aa18e5508f37 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 pos;
vec4 uv;
vec4 fbf;
};
layout(location = 0) in vec4 f_loc0_Input;
in vec4 f_Input;
void g(float a, float b, float c) {
}
void f_inner(In tint_symbol) {
g(tint_symbol.pos[0u], tint_symbol.uv[0u], tint_symbol.fbf[1u]);
}
void main() {
f_inner(In(gl_FragCoord, f_loc0_Input, f_Input));
}