blob: 526f88905a359a9215fc2557281fcca92e87d203 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
vec2 tint_bitcast_from_f16(f16vec4 src) {
uint v = packFloat2x16(src.xy);
return uintBitsToFloat(uvec2(v, packFloat2x16(src.zw)));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, -4.0hf);
vec2 b = tint_bitcast_from_f16(a);
}