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dawn
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dawn
/
3ddc07a18b8a22570ffe1e93f0a11d036462c192
/
.
/
test
/
tint
/
ptr_ref
/
load
/
param
/
private
/
vec4_f32.wgsl.expected.glsl
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#version 310 es
vec4 P
=
vec4
(
0.0f
);
vec4 func
(
inout vec4 pointer
)
{
return
pointer
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
vec4 r
=
func
(
P
);
}