| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uvec4 inner; |
| } v; |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = mix(uvec4(16u), uvec4(0u), equal((v_1 & uvec4(4294901760u)), uvec4(0u))); |
| uvec4 v_3 = mix(uvec4(8u), uvec4(0u), equal(((v_1 >> v_2) & uvec4(65280u)), uvec4(0u))); |
| uvec4 v_4 = mix(uvec4(4u), uvec4(0u), equal((((v_1 >> v_2) >> v_3) & uvec4(240u)), uvec4(0u))); |
| uvec4 v_5 = mix(uvec4(2u), uvec4(0u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec4(12u)), uvec4(0u))); |
| uvec4 v_6 = (v_2 | (v_3 | (v_4 | (v_5 | mix(uvec4(1u), uvec4(0u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec4(2u)), uvec4(0u))))))); |
| uvec4 res = mix(v_6, uvec4(4294967295u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec4(0u))); |
| return res; |
| } |
| void main() { |
| v.inner = firstLeadingBit_000ff3(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uvec4 inner; |
| } v; |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v_1 = arg_0; |
| uvec4 v_2 = mix(uvec4(16u), uvec4(0u), equal((v_1 & uvec4(4294901760u)), uvec4(0u))); |
| uvec4 v_3 = mix(uvec4(8u), uvec4(0u), equal(((v_1 >> v_2) & uvec4(65280u)), uvec4(0u))); |
| uvec4 v_4 = mix(uvec4(4u), uvec4(0u), equal((((v_1 >> v_2) >> v_3) & uvec4(240u)), uvec4(0u))); |
| uvec4 v_5 = mix(uvec4(2u), uvec4(0u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec4(12u)), uvec4(0u))); |
| uvec4 v_6 = (v_2 | (v_3 | (v_4 | (v_5 | mix(uvec4(1u), uvec4(0u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec4(2u)), uvec4(0u))))))); |
| uvec4 res = mix(v_6, uvec4(4294967295u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec4(0u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = firstLeadingBit_000ff3(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| uvec4 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out uvec4 vertex_main_loc0_Output; |
| uvec4 firstLeadingBit_000ff3() { |
| uvec4 arg_0 = uvec4(1u); |
| uvec4 v = arg_0; |
| uvec4 v_1 = mix(uvec4(16u), uvec4(0u), equal((v & uvec4(4294901760u)), uvec4(0u))); |
| uvec4 v_2 = mix(uvec4(8u), uvec4(0u), equal(((v >> v_1) & uvec4(65280u)), uvec4(0u))); |
| uvec4 v_3 = mix(uvec4(4u), uvec4(0u), equal((((v >> v_1) >> v_2) & uvec4(240u)), uvec4(0u))); |
| uvec4 v_4 = mix(uvec4(2u), uvec4(0u), equal(((((v >> v_1) >> v_2) >> v_3) & uvec4(12u)), uvec4(0u))); |
| uvec4 v_5 = (v_1 | (v_2 | (v_3 | (v_4 | mix(uvec4(1u), uvec4(0u), equal((((((v >> v_1) >> v_2) >> v_3) >> v_4) & uvec4(2u)), uvec4(0u))))))); |
| uvec4 res = mix(v_5, uvec4(4294967295u), equal(((((v >> v_1) >> v_2) >> v_3) >> v_4), uvec4(0u))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = firstLeadingBit_000ff3(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_6 = vertex_main_inner(); |
| gl_Position = v_6.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_6.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |