blob: 0f071ed369403e6676e064dbe65563fc6bdfec6e [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp usampler2D t_s;
void main() {
uvec4 res = textureGather(t_s, vec2(0.0f), int(3));
}