| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0; |
| void textureStore_2ed2a3() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| vec4 v = arg_2; |
| imageStore(arg_0, ivec2(arg_1, 0), v); |
| } |
| void main() { |
| textureStore_2ed2a3(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, rgba8_snorm) uniform highp writeonly image2D arg_0; |
| void textureStore_2ed2a3() { |
| int arg_1 = 1; |
| vec4 arg_2 = vec4(1.0f); |
| vec4 v = arg_2; |
| imageStore(arg_0, ivec2(arg_1, 0), v); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_2ed2a3(); |
| } |