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dawn
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3ddc07a18b8a22570ffe1e93f0a11d036462c192
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.
/
test
/
tint
/
extensions
/
texel_fetch
/
additional_params
/
g.wgsl.expected.glsl
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#version 310 es
precision highp
float
;
precision highp
int
;
in
vec4 f_Input
;
void
g
(
float
a
,
float
b
)
{
}
void
f_inner
(
vec4 fbf
,
vec4 pos
)
{
g
(
fbf
[
3u
],
pos
[
0u
]);
}
void
main
()
{
f_inner
(
f_Input
,
gl_FragCoord
);
}