| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| uniform highp sampler2D arg_0; |
| vec4 textureLoad_3da3ed() { |
| int arg_1 = 1; |
| uint arg_2 = 1u; |
| uint v_1 = arg_2; |
| ivec2 v_2 = ivec2(ivec2(arg_1, 0)); |
| vec4 res = texelFetch(arg_0, v_2, int(v_1)); |
| return res; |
| } |
| void main() { |
| v.inner = textureLoad_3da3ed(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| uniform highp sampler2D arg_0; |
| vec4 textureLoad_3da3ed() { |
| int arg_1 = 1; |
| uint arg_2 = 1u; |
| uint v_1 = arg_2; |
| ivec2 v_2 = ivec2(ivec2(arg_1, 0)); |
| vec4 res = texelFetch(arg_0, v_2, int(v_1)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = textureLoad_3da3ed(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| uniform highp sampler2D arg_0; |
| layout(location = 0) flat out vec4 vertex_main_loc0_Output; |
| vec4 textureLoad_3da3ed() { |
| int arg_1 = 1; |
| uint arg_2 = 1u; |
| uint v = arg_2; |
| ivec2 v_1 = ivec2(ivec2(arg_1, 0)); |
| vec4 res = texelFetch(arg_0, v_1, int(v)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec4(0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = textureLoad_3da3ed(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| gl_Position = v_2.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_2.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |