blob: ebcd8c7e872ea336e423fea111cf6cf229f72c21 [file] [log] [blame]
#version 310 es
vec3 tint_float_modulo(vec3 x, vec3 y) {
return (x - (y * trunc((x / y))));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
vec3 b = vec3(4.0f, 5.0f, 6.0f);
vec3 r = tint_float_modulo(a, b);
}