blob: d3db2d6382b8890c4973c1e5ecbc249a91b961c0 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
uvec4 unpack4xU8_a5ea55() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uvec4 v_2 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_3 = (uvec4(v_1) >> v_2);
uvec4 res = (v_3 & uvec4(255u));
return res;
}
void main() {
v.inner = unpack4xU8_a5ea55();
}
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
uvec4 inner;
} v;
uvec4 unpack4xU8_a5ea55() {
uint arg_0 = 1u;
uint v_1 = arg_0;
uvec4 v_2 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_3 = (uvec4(v_1) >> v_2);
uvec4 res = (v_3 & uvec4(255u));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = unpack4xU8_a5ea55();
}
#version 310 es
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
uvec4 unpack4xU8_a5ea55() {
uint arg_0 = 1u;
uint v = arg_0;
uvec4 v_1 = uvec4(0u, 8u, 16u, 24u);
uvec4 v_2 = (uvec4(v) >> v_1);
uvec4 res = (v_2 & uvec4(255u));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = unpack4xU8_a5ea55();
return tint_symbol;
}
void main() {
VertexOutput v_3 = vertex_main_inner();
gl_Position = v_3.pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
vertex_main_loc0_Output = v_3.prevent_dce;
gl_PointSize = 1.0f;
}