blob: 5cf842b4bcecef85bf42f9e4df2656d239331cca [file] [log] [blame]
#version 310 es
shared vec4 S;
vec4 func() {
return S;
}
void tint_symbol_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
S = vec4(0.0f);
}
barrier();
vec4 r = func();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol_inner(gl_LocalInvocationIndex);
}