| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| vec4 inner; |
| } v; |
| uniform highp sampler2DArray arg_0_arg_1; |
| vec4 textureSampleBias_9dbb51() { |
| vec2 arg_2 = vec2(1.0f); |
| int arg_3 = 1; |
| float arg_4 = 1.0f; |
| vec2 v_1 = arg_2; |
| int v_2 = arg_3; |
| float v_3 = clamp(arg_4, -16.0f, 15.9899997711181640625f); |
| vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(v_2)), ivec2(1), v_3); |
| return res; |
| } |
| void main() { |
| v.inner = textureSampleBias_9dbb51(); |
| } |