blob: f7c301aade3dc929486b141e573c4b5c3beb9c12 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
vec4 inner;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_9dbb51() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec2 v_1 = arg_2;
int v_2 = arg_3;
float v_3 = clamp(arg_4, -16.0f, 15.9899997711181640625f);
vec4 res = textureOffset(arg_0_arg_1, vec3(v_1, float(v_2)), ivec2(1), v_3);
return res;
}
void main() {
v.inner = textureSampleBias_9dbb51();
}