#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(location = 0) in vec4 f_loc0_Input; | |
in vec4 f_Input; | |
void g(float a, float b, float c) { | |
} | |
void f_inner(vec4 pos, vec4 uv, vec4 fbf) { | |
g(pos[0u], uv[0u], fbf[0u]); | |
} | |
void main() { | |
f_inner(gl_FragCoord, f_loc0_Input, f_Input); | |
} |