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3ddc07a18b8a22570ffe1e93f0a11d036462c192
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test
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tint
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expressions
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binary
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scalar-vec3
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f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float: require
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
float16_t
a
=
4.0hf
;
f16vec3 b
=
f16vec3
(
1.0hf
,
2.0hf
,
3.0hf
);
f16vec3 r
=
(
a
/
b
);
}