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dawn
/
dawn
/
3ddc07a18b8a22570ffe1e93f0a11d036462c192
/
.
/
test
/
tint
/
shadowing
/
short_names
/
var.wgsl.expected.glsl
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#version 310 es
void
f
()
{
int
vec3f
=
1
;
int
b
=
vec3f
;
vec3 c
=
vec3
(
0.0f
);
vec3 d
=
vec3
(
0.0f
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
}