| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_30b0b0() { |
| imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1)); |
| } |
| void main() { |
| textureStore_30b0b0(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, rgba32i) uniform highp writeonly iimage2DArray arg_0; |
| void textureStore_30b0b0() { |
| imageStore(arg_0, ivec3(ivec2(1), int(1u)), ivec4(1)); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| textureStore_30b0b0(); |
| } |