| #version 310 es |
| |
| |
| struct S { |
| vec3 v; |
| uint tint_pad_0; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform U_block_1_ubo { |
| S inner; |
| } v_1; |
| void f() { |
| vec3 v = v_1.inner.v; |
| float x = v_1.inner.v.x; |
| float y = v_1.inner.v.y; |
| float z = v_1.inner.v.z; |
| vec2 xx = v_1.inner.v.xx; |
| vec2 xy = v_1.inner.v.xy; |
| vec2 xz = v_1.inner.v.xz; |
| vec2 yx = v_1.inner.v.yx; |
| vec2 yy = v_1.inner.v.yy; |
| vec2 yz = v_1.inner.v.yz; |
| vec2 zx = v_1.inner.v.zx; |
| vec2 zy = v_1.inner.v.zy; |
| vec2 zz = v_1.inner.v.zz; |
| vec3 xxx = v_1.inner.v.xxx; |
| vec3 xxy = v_1.inner.v.xxy; |
| vec3 xxz = v_1.inner.v.xxz; |
| vec3 xyx = v_1.inner.v.xyx; |
| vec3 xyy = v_1.inner.v.xyy; |
| vec3 xyz = v_1.inner.v.xyz; |
| vec3 xzx = v_1.inner.v.xzx; |
| vec3 xzy = v_1.inner.v.xzy; |
| vec3 xzz = v_1.inner.v.xzz; |
| vec3 yxx = v_1.inner.v.yxx; |
| vec3 yxy = v_1.inner.v.yxy; |
| vec3 yxz = v_1.inner.v.yxz; |
| vec3 yyx = v_1.inner.v.yyx; |
| vec3 yyy = v_1.inner.v.yyy; |
| vec3 yyz = v_1.inner.v.yyz; |
| vec3 yzx = v_1.inner.v.yzx; |
| vec3 yzy = v_1.inner.v.yzy; |
| vec3 yzz = v_1.inner.v.yzz; |
| vec3 zxx = v_1.inner.v.zxx; |
| vec3 zxy = v_1.inner.v.zxy; |
| vec3 zxz = v_1.inner.v.zxz; |
| vec3 zyx = v_1.inner.v.zyx; |
| vec3 zyy = v_1.inner.v.zyy; |
| vec3 zyz = v_1.inner.v.zyz; |
| vec3 zzx = v_1.inner.v.zzx; |
| vec3 zzy = v_1.inner.v.zzy; |
| vec3 zzz = v_1.inner.v.zzz; |
| vec4 xxxx = v_1.inner.v.xxxx; |
| vec4 xxxy = v_1.inner.v.xxxy; |
| vec4 xxxz = v_1.inner.v.xxxz; |
| vec4 xxyx = v_1.inner.v.xxyx; |
| vec4 xxyy = v_1.inner.v.xxyy; |
| vec4 xxyz = v_1.inner.v.xxyz; |
| vec4 xxzx = v_1.inner.v.xxzx; |
| vec4 xxzy = v_1.inner.v.xxzy; |
| vec4 xxzz = v_1.inner.v.xxzz; |
| vec4 xyxx = v_1.inner.v.xyxx; |
| vec4 xyxy = v_1.inner.v.xyxy; |
| vec4 xyxz = v_1.inner.v.xyxz; |
| vec4 xyyx = v_1.inner.v.xyyx; |
| vec4 xyyy = v_1.inner.v.xyyy; |
| vec4 xyyz = v_1.inner.v.xyyz; |
| vec4 xyzx = v_1.inner.v.xyzx; |
| vec4 xyzy = v_1.inner.v.xyzy; |
| vec4 xyzz = v_1.inner.v.xyzz; |
| vec4 xzxx = v_1.inner.v.xzxx; |
| vec4 xzxy = v_1.inner.v.xzxy; |
| vec4 xzxz = v_1.inner.v.xzxz; |
| vec4 xzyx = v_1.inner.v.xzyx; |
| vec4 xzyy = v_1.inner.v.xzyy; |
| vec4 xzyz = v_1.inner.v.xzyz; |
| vec4 xzzx = v_1.inner.v.xzzx; |
| vec4 xzzy = v_1.inner.v.xzzy; |
| vec4 xzzz = v_1.inner.v.xzzz; |
| vec4 yxxx = v_1.inner.v.yxxx; |
| vec4 yxxy = v_1.inner.v.yxxy; |
| vec4 yxxz = v_1.inner.v.yxxz; |
| vec4 yxyx = v_1.inner.v.yxyx; |
| vec4 yxyy = v_1.inner.v.yxyy; |
| vec4 yxyz = v_1.inner.v.yxyz; |
| vec4 yxzx = v_1.inner.v.yxzx; |
| vec4 yxzy = v_1.inner.v.yxzy; |
| vec4 yxzz = v_1.inner.v.yxzz; |
| vec4 yyxx = v_1.inner.v.yyxx; |
| vec4 yyxy = v_1.inner.v.yyxy; |
| vec4 yyxz = v_1.inner.v.yyxz; |
| vec4 yyyx = v_1.inner.v.yyyx; |
| vec4 yyyy = v_1.inner.v.yyyy; |
| vec4 yyyz = v_1.inner.v.yyyz; |
| vec4 yyzx = v_1.inner.v.yyzx; |
| vec4 yyzy = v_1.inner.v.yyzy; |
| vec4 yyzz = v_1.inner.v.yyzz; |
| vec4 yzxx = v_1.inner.v.yzxx; |
| vec4 yzxy = v_1.inner.v.yzxy; |
| vec4 yzxz = v_1.inner.v.yzxz; |
| vec4 yzyx = v_1.inner.v.yzyx; |
| vec4 yzyy = v_1.inner.v.yzyy; |
| vec4 yzyz = v_1.inner.v.yzyz; |
| vec4 yzzx = v_1.inner.v.yzzx; |
| vec4 yzzy = v_1.inner.v.yzzy; |
| vec4 yzzz = v_1.inner.v.yzzz; |
| vec4 zxxx = v_1.inner.v.zxxx; |
| vec4 zxxy = v_1.inner.v.zxxy; |
| vec4 zxxz = v_1.inner.v.zxxz; |
| vec4 zxyx = v_1.inner.v.zxyx; |
| vec4 zxyy = v_1.inner.v.zxyy; |
| vec4 zxyz = v_1.inner.v.zxyz; |
| vec4 zxzx = v_1.inner.v.zxzx; |
| vec4 zxzy = v_1.inner.v.zxzy; |
| vec4 zxzz = v_1.inner.v.zxzz; |
| vec4 zyxx = v_1.inner.v.zyxx; |
| vec4 zyxy = v_1.inner.v.zyxy; |
| vec4 zyxz = v_1.inner.v.zyxz; |
| vec4 zyyx = v_1.inner.v.zyyx; |
| vec4 zyyy = v_1.inner.v.zyyy; |
| vec4 zyyz = v_1.inner.v.zyyz; |
| vec4 zyzx = v_1.inner.v.zyzx; |
| vec4 zyzy = v_1.inner.v.zyzy; |
| vec4 zyzz = v_1.inner.v.zyzz; |
| vec4 zzxx = v_1.inner.v.zzxx; |
| vec4 zzxy = v_1.inner.v.zzxy; |
| vec4 zzxz = v_1.inner.v.zzxz; |
| vec4 zzyx = v_1.inner.v.zzyx; |
| vec4 zzyy = v_1.inner.v.zzyy; |
| vec4 zzyz = v_1.inner.v.zzyz; |
| vec4 zzzx = v_1.inner.v.zzzx; |
| vec4 zzzy = v_1.inner.v.zzzy; |
| vec4 zzzz = v_1.inner.v.zzzz; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| } |