#include <metal_stdlib> | |
using namespace metal; | |
float3 quadBroadcast_355db5() { | |
float3 res = quad_broadcast(float3(1.0f),1); | |
return res; | |
} | |
fragment void fragment_main(device packed_float3* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = packed_float3(quadBroadcast_355db5()); | |
return; | |
} | |
kernel void compute_main(device packed_float3* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol_1) = packed_float3(quadBroadcast_355db5()); | |
return; | |
} | |