| #include <metal_stdlib> |
| |
| using namespace metal; |
| uint3 textureDimensions_a20ba2(texture3d<float, access::write> tint_symbol) { |
| uint3 res = uint3(tint_symbol.get_width(), tint_symbol.get_height(), tint_symbol.get_depth()); |
| return res; |
| } |
| |
| fragment void fragment_main(device packed_uint3* tint_symbol_1 [[buffer(0)]], texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) { |
| *(tint_symbol_1) = packed_uint3(textureDimensions_a20ba2(tint_symbol_2)); |
| return; |
| } |
| |
| kernel void compute_main(device packed_uint3* tint_symbol_3 [[buffer(0)]], texture3d<float, access::write> tint_symbol_4 [[texture(0)]]) { |
| *(tint_symbol_3) = packed_uint3(textureDimensions_a20ba2(tint_symbol_4)); |
| return; |
| } |
| |