blob: 3bd9861bea86b82468657a4a2eacda4d423e77d0 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_02ef1f() {
uint4 res = arg_0.Load(int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_02ef1f()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_02ef1f()));
return;
}