blob: 36d78ceca1487823842db4dc5a7864158c7c4726 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_1619bf() {
int4 res = arg_0.Load(uint3((1u).xx, uint(1)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1619bf()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1619bf()));
return;
}