blob: 1b7a66897aae7fc976f2be9e85d3e290534e34bb [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_1bc5ab() {
float4 res = arg_0.Load((1u).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1bc5ab()));
return;
}