blob: d948715cd02c5ad4fe1b4c8c58b81e4de3fc984e [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_1d43ae() {
int4 res = arg_0.Load(1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1d43ae()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1d43ae()));
return;
}