blob: 1f5d64cee4cc168af680e84b43f9a3f8cdd8a15e [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_1fde63() {
float4 res = arg_0.Load((1u).xxx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1fde63()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_1fde63()));
return;
}