blob: 1e00dedbf1b24f7504839230a7c3ecf7218f7f83 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<int4> arg_0 : register(u0, space1);
int4 textureLoad_2cee30() {
int2 v = int2((1u).xx);
int4 res = int4(arg_0.Load(int4(v, int(int(1)), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2cee30()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_2cee30()));
}