blob: b8454d485c2e24d80493840881b01dba050bcd00 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba32sint, read_write>;
fn textureLoad_2cee30() -> vec4<i32> {
var res : vec4<i32> = textureLoad(arg_0, vec2<u32>(1u), 1i);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_2cee30();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_2cee30();
}