blob: beee9502a44cec50687864d0b4e2208f9d502b84 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_395447() {
float4 res = arg_0.Load((1u).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_395447()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_395447()));
return;
}