blob: b45647ec0754d801d449a4cd4ec63e0a15f3c6f0 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba16float, read>;
fn textureLoad_3e5f6a() -> vec4<f32> {
var res : vec4<f32> = textureLoad(arg_0, vec2<u32>(1u));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_3e5f6a();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_3e5f6a();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<f32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureLoad_3e5f6a();
return out;
}