blob: bb9c627c8bfb84c7dcca0f16f7055e53f91303f8 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4c15b2() {
float4 res = arg_0.Load(int3((1).xx, 1));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c15b2()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4c15b2()));
return;
}