blob: 67529c3ff8fed5db2a08abc047bf9678f0bd6bc5 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_4e2c5c() {
float4 res = arg_0.Load(int3((1).xx, int(1u)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4e2c5c()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_4e2c5c()));
return;
}