blob: f23eba116e77a449afa2007f47084bd50abba558 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_7e5cbc() {
float4 res = arg_0.Load(1u);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_7e5cbc()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_7e5cbc()));
return;
}